1
/
of
1
Pinch Clear & Isolation Flare – Late Shot Clock Play
Pinch Clear & Isolation Flare – Late Shot Clock Play
Regular price
$2.99 USD
Regular price
Sale price
$2.99 USD
Unit price
/
per
Shipping calculated at checkout.
Couldn't load pickup availability
A late shot clock play with three ways to score. The Pinch Clear & Isolation Flare (call: "Solo Flare") clears the side so your best playmaker can face up at the elbow. If help comes on the drive, a flare screen frees a shooter. If that window closes, a weak-side hammer screen opens the skip pass to the corner.
What's Inside
- Frame 1, Pinch Entry & Clear: 1 passes to 5 at the elbow and clears; 2 spaces to the corner as 5 squares up
- Frame 2, Middle Drive & Flare (primary action): 5 attacks the middle lane while 4 flare-screens for 3, and 5 kicks out for the three
- Frame 3, Weak-Side Hammer Look (secondary option): 1 hammer-screens 2's defender and 3 skips it to 2 for the open three
- Game-day keys: shot clock phase (8 to 0 seconds), the primary trigger, and the defensive counter
- Diagram key and coach's notes page
When to Call It
Under 8 on the shot clock, at the end of a quarter, or any time you need a clean look for your best player. It works best when your 5 or a big guard can face up and drive from the elbow.
Format & Delivery
- One 4-page PDF: the full-color game-day sheet and diagram key, plus black-and-white print versions of both for clipboards and practice
- US Letter, landscape; fits a clipboard sleeve
- Vector diagrams that stay sharp when printed or zoomed
- Instant digital download after checkout; no physical item ships
The Corner Pinch-Post Series
- Pinch-Post Rub Cut & Handoff ("Chicago")
- Corner Entry Post Split ("Corner Two")
- Pinch-Post Blind Pig Counter ("Blind Pig")
- Pinch Clear & Isolation Flare ("Solo Flare")
For the full system behind these sets, see the Triangle Offense Install Guide.
Share
